@rendley/sdk - v1.12.6
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    Class FramebufferSystem

    System plugin to the renderer to manage framebuffers.

    PIXI

    Implements

    Index

    Constructors

    Properties

    current: Framebuffer
    hasMRT: boolean
    managedFramebuffers: Framebuffer[]

    A list of managed framebuffers.

    renderer: Renderer
    viewport: Rectangle
    writeDepthTexture: boolean

    Accessors

    • get size(): { height: number; width: number; x: number; y: number }

      Get the size of the current width and height. Returns object with width and height values.

      Returns { height: number; width: number; x: number; y: number }

    Methods

    • Bind a framebuffer.

      Parameters

      • Optionalframebuffer: Framebuffer
      • Optionalframe: Rectangle

        frame, default is framebuffer size

      • OptionalmipLevel: number

        optional mip level to set on the framebuffer - defaults to 0

      Returns void

    • Only works with WebGL2

      blits framebuffer to another of the same or bigger size after that target framebuffer is bound

      Fails with WebGL warning if blits multisample framebuffer to different size

      Parameters

      • Optionalframebuffer: Framebuffer

        by default it blits "into itself", from renderBuffer to texture.

      • OptionalsourcePixels: Rectangle

        source rectangle in pixels

      • OptionaldestPixels: Rectangle

        dest rectangle in pixels, assumed to be the same as sourcePixels

      Returns void

    • Clear the color of the context

      Parameters

      • r: number

        Red value from 0 to 1

      • g: number

        Green value from 0 to 1

      • b: number

        Blue value from 0 to 1

      • a: number

        Alpha value from 0 to 1

      • Optionalmask: BUFFER_BITS

        Bitwise OR of masks that indicate the buffers to be cleared, by default COLOR and DEPTH buffers.

      Returns void

    • Generic destroy methods to be overridden by the subclass

      Returns void

    • Disposes all framebuffers, but not textures bound to them.

      Parameters

      • OptionalcontextLost: boolean

        If context was lost, we suppress all delete function calls

      Returns void

    • Disposes framebuffer.

      Parameters

      • framebuffer: Framebuffer

        framebuffer that has to be disposed of

      • OptionalcontextLost: boolean

        If context was lost, we suppress all delete function calls

      Returns void

    • Resets framebuffer stored state, binds screen framebuffer. Should be called before renderTexture reset().

      Returns void

    • Set the WebGLRenderingContext's viewport.

      Parameters

      • x: number

        X position of viewport

      • y: number

        Y position of viewport

      • width: number

        Width of viewport

      • height: number

        Height of viewport

      Returns void