The renderer this system works for.
ReadonlyboundBound textures.
ReadonlycurrentCurrent location.
ReadonlymanagedList of managed textures.
Bind a texture to a specific location
If you want to unbind something, please use unbind(texture) instead of bind(null, textureLocation)
Texture to bind
Optionallocation: numberLocation to bind at
Sets up the renderer context and necessary buffers.
Generic destroy methods to be overridden by the subclass
Ensures that current boundTextures all have FLOAT sampler type, see PIXI.SAMPLER_TYPES for explanation.
number of locations to check
Resets texture location and bound textures Actual bind(null, i) calls will be performed at next unbind() call
Unbind a texture.
Optionaltexture: BaseTexture<Resource, IAutoDetectOptions>Texture to bind
System plugin to the renderer to manage textures.
Memberof
PIXI