@rendley/sdk - v1.12.6
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    Variable InputTextureDescriptorSchemaConst

    InputTextureDescriptorSchema: Zod.ZodObject<
        {
            mipmap: Zod.ZodOptional<
                Zod.ZodNativeEnum<typeof InputTextureMipmapMode>,
            >;
            name: Zod.ZodString;
            scaleMode: Zod.ZodOptional<
                Zod.ZodNativeEnum<typeof InputTextureScaleMode>,
            >;
            url: Zod.ZodString;
            wrapMode: Zod.ZodOptional<Zod.ZodNativeEnum<typeof InputTextureWrapMode>>;
        },
        "strip",
        Zod.ZodTypeAny,
        {
            mipmap?: OFF
            | ON;
            name: string;
            scaleMode?: NEAREST | LINEAR;
            url: string;
            wrapMode?: CLAMP | REPEAT | MIRRORED_REPEAT;
        },
        {
            mipmap?: OFF
            | ON;
            name: string;
            scaleMode?: NEAREST | LINEAR;
            url: string;
            wrapMode?: CLAMP | REPEAT | MIRRORED_REPEAT;
        },
    > = ...