Const
Miter limit used when stroking shapes. Shared by the rasterizer (ctx.miterLimit) and the content-padding math so the reserved texture space always contains the rendered miter spikes.
ctx.miterLimit
Miter limit used when stroking shapes. Shared by the rasterizer (
ctx.miterLimit) and the content-padding math so the reserved texture space always contains the rendered miter spikes.