A string that you would like the text to display.
Optionalstyle: Partial<IBitmapTextStyle>The style parameters.
The installed BitmapFont name.
The size of the font in pixels, e.g. 24. If undefined, . this will default to the BitmapFont size.
Alignment for multiline text ('left', 'center', 'right' or 'justify'), does not affect single line text.
The tint color.
The amount of spacing between letters.
The max width of the text before line wrapping.
Optional_Optional_The bounds object, this is used to calculate and store the bounds of the displayObject.
Local bounds object, swapped with _bounds when using getLocalBounds().
The resolution / device pixel ratio of the canvas.
This is set to automatically match the renderer resolution by default, but can be overridden by setting manually.
OptionalaccessibleOptionalaccessibleOptionalaccessibleOptionalaccessibleOptionalaccessibleOptionalaccessibleThe opacity of the object.
ReadonlychildrenThe array of children of this container.
Should this object be rendered if the bounds of this object are out of frame?
Culling has no effect on whether updateTransform is called.
If set, this shape is used for culling instead of the bounds of this object. It can improve the culling performance of objects with many children. The culling area is defined in local space.
The cursor preferred when the mouse pointer is hovering over.
Set to true if the BitmapText needs to be redrawn.
The mode of interaction for this object
The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.
Also works as an interaction mask.
Sets the filters for the displayObject.
IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer.
To remove filters simply set this property to 'null'.
The hit-area specifies the area for which pointer events should be captured by this event target.
Whether this event target should fire UI events.
Whether this event target has any children that need UI events. This can be used optimize event propagation.
Returns true if the DisplayObject has interactive 'static' or 'dynamic'
Does any other displayObject use this object as a mask?
Used to fast check if a sprite is.. a sprite!
The maximum size of the filter that can be applied to this displayObject. This is used to optimize the filter, it will be rescaled on filter rendering if overshoots this value. 0 means no limit.
Handler for 'click' event
Handler for 'globalmousemove' event
Handler for 'globalpointermove' event
Handler for 'globaltouchmove' event
Handler for 'mousedown' event
Handler for 'mouseenter' event
Handler for 'mouseleave' event
Handler for 'mousemove' event
Handler for 'mouseout' event
Handler for 'mouseover' event
Handler for 'mouseup' event
Handler for 'mouseupoutside' event
Handler for 'pointercancel' event
Handler for 'pointerdown' event
Handler for 'pointerenter' event
Handler for 'pointerleave' event
Handler for 'pointermove' event
Handler for 'pointerout' event
Handler for 'pointerover' event
Handler for 'pointertap' event
Handler for 'pointerup' event
Handler for 'pointerupoutside' event
Handler for 'rightclick' event
Handler for 'rightdown' event
Handler for 'rightup' event
Handler for 'rightupoutside' event
Handler for 'tap' event
Handler for 'touchcancel' event
Handler for 'touchend' event
Handler for 'touchendoutside' event
Handler for 'touchmove' event
Handler for 'touchstart' event
Handler for 'wheel' event
The display object container that contains this display object.
Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.
Only affects recursive calls from parent. You can ask for bounds manually.
OptionalrenderIf set to true, the container will sort its children by zIndex value
when updateTransform() is called, or manually if sortChildren() is called.
This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as PixiJS Layers
Also be aware of that this may not work nicely with the addChildAt() function,
as the zIndex sorting may cause the child to automatically sorted to another position.
Should children be sorted by zIndex at the next updateTransform call.
Will get automatically set to true if a new child is added, or if a child's zIndex changes.
OptionaltabWorld transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.
The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.
Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.
ReadonlyworldThe multiplied alpha of the displayObject.
StaticdefaultSets the default value for the container property sortableChildren.
If set to true, the container will sort its children by zIndex value
when updateTransform() is called, or manually if sortChildren() is called.
This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as PixiJS Layers.
Also be aware of that this may not work nicely with the addChildAt() function,
as the zIndex sorting may cause the child to automatically sorted to another position.
StaticprefixedStaticstyleThe anchor sets the origin point of the text.
The default is (0,0), this means the text's origin is the top left.
Setting the anchor to (0.5,0.5) means the text's origin is centered.
Setting the anchor to (1,1) would mean the text's origin point will be the bottom right corner.
The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
Readonly flag for destroyed display objects.
The name of the BitmapFont.
The size of the font to display.
The height of the Container, setting this will actually modify the scale to achieve the value set.
Additional space between characters.
Current transform of the object based on local factors: position, scale, other stuff.
Sets a mask for the displayObject. A mask is an object that limits the visibility of an
object to the shape of the mask applied to it. In PixiJS a regular mask must be a
PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it
utilities shape clipping. Furthermore, a mask of an object must be in the subtree of its parent.
Otherwise, getLocalBounds may calculate incorrect bounds, which makes the container's width and height wrong.
To remove a mask, set this property to null.
For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.
The max line height. This is useful when trying to use the total height of the Text, i.e. when trying to vertically align.
The max width of this bitmap text in pixels. If the text provided is longer than the value provided, line breaks will be automatically inserted in the last whitespace. Disable by setting the value to 0.
The center of rotation, scaling, and skewing for this display object in its local space. The position
is the projection of pivot in the parent's local space.
By default, the pivot is the origin (0, 0).
The coordinate of the object relative to the local coordinates of the parent.
The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.
If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth. To set the global default, change PIXI.settings.ROUND_PIXELS
The scale factors of this object along the local coordinate axes.
The default scale is (1, 1).
The text of the BitmapText object.
The height of the overall text, different from fontSize, which is defined in the style object.
The width of the overall text, different from fontSize, which is defined in the style object.
The width of the Container, setting this will actually modify the scale to achieve the value set.
Current transform of the object based on world (parent) factors.
Indicates if the object is globally visible.
The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x
The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y
The zIndex of the displayObject.
If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.
Optionaloptions: boolean | IDestroyOptionsAdds one or more children to the container.
Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)
The DisplayObject(s) to add to the container
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown. If the child is already in this container, it will be moved to the specified index.
The child to add.
The absolute index where the child will be positioned at the end of the operation.
The child that was added.
The addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
Optionaloptions: AddListenerOptionsThe addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
Optionaloptions: AddListenerOptionsOptionalcontext: anyRecalculates the bounds of the container.
This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.
Removes all internal references and listeners as well as removes children from the display list.
Do not use a Container after calling destroy.
Optionaloptions: boolean | IDestroyOptionsOptions parameter. A boolean will act as if all options have been set to that value
OptionalbaseTexture?: booleanOptionalchildren?: booleanOptionaltexture?: booleanPair method for enableTempParent
Actual parent of element
The dispatchEvent() method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order.
The dispatchEvent() method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order.
Calls each of the listeners registered for a given event.
Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root.
const cacheParent = elem.enableTempParent();
elem.updateTransform();
elem.disableTempParent(cacheParent);
Return an array listing the events for which the emitter has registered listeners.
Calculates and returns the (world) bounds of the display object as a [Rectangle]PIXI.Rectangle.
This method is expensive on containers with a large subtree (like the stage). This is because the bounds
of a container depend on its children's bounds, which recursively causes all bounds in the subtree to
be recalculated. The upside, however, is that calling getBounds once on a container will indeed update
the bounds of all children (the whole subtree, in fact). This side effect should be exploited by using
displayObject._bounds.getRectangle() when traversing through all the bounds in a scene graph. Otherwise,
calling getBounds on each object in a subtree will cause the total cost to increase quadratically as
its height increases.
The transforms of all objects in a container's subtree and of all ancestors are updated. The world bounds of all display objects in a container's subtree will also be recalculated.
The _bounds object stores the last calculation of the bounds. You can use to entirely skip bounds
calculation if needed.
const lastCalculatedBounds = displayObject._bounds.getRectangle(optionalRect);
Do know that usage of getLocalBounds can corrupt the _bounds of children (the whole subtree, actually). This
is a known issue that has not been solved. See [getLocalBounds]PIXI.DisplayObject#getLocalBounds for more
details.
getBounds should be called with skipUpdate equal to true in a render() call. This is because the transforms
are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain
cases.
OptionalskipUpdate: booleanSetting to true will stop the transforms of the scene graph from
being updated. This means the calculation returned MAY be out of date BUT will give you a
nice performance boost.
Optionalrect: RectangleOptional rectangle to store the result of the bounds calculation.
Returns the child at the specified index
The index to get the child at
Optionaldeep: booleanReturns the index position of a child DisplayObject instance
The DisplayObject instance to identify
Validates text before calling parent's getLocalBounds
Return the number of listeners listening to a given event.
Return the listeners registered for a given event.
Optionalfn: (Optionalcontext: anyOptionalonce: booleanAdd a listener for a given event.
Optionalcontext: anyAdd a one-time listener for a given event.
Optionalcontext: anyRemove all listeners, or those of the specified event.
Optionalevent: keyof DisplayObjectEventsRemoves one or more children from the container.
The DisplayObject(s) to remove
The first child that was removed.
Removes a child from the specified index position.
The index to get the child from
The child that was removed.
Removes all children from this container that are within the begin and end indexes.
OptionalbeginIndex: numberThe beginning position.
OptionalendIndex: numberThe ending position. Default value is size of the container.
The removeEventListener() method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener() from the target.
Optionaloptions: RemoveListenerOptionsThe removeEventListener() method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener() from the target.
Optionaloptions: RemoveListenerOptionsRemove the DisplayObject from its parent Container. If the DisplayObject has no parent, do nothing.
Remove the listeners of a given event.
Optionalfn: (Optionalcontext: anyOptionalonce: booleanRenders the object using the WebGL renderer.
The [_render]PIXI.Container#_render method is be overriden for rendering the contents of the
container itself. This render method will invoke it, and also invoke the render methods of all
children afterward.
If renderable or visible is false or if worldAlpha is not positive or if cullable is true and
the bounds of this object are out of frame, this implementation will entirely skip rendering.
See PIXI.DisplayObject for choosing between renderable or visible. Generally,
setting alpha to zero is not recommended for purely skipping rendering.
When your scene becomes large (especially when it is larger than can be viewed in a single screen), it is advised to employ culling to automatically skip rendering objects outside of the current screen. See [cullable]PIXI.DisplayObject#cullable and [cullArea]PIXI.DisplayObject#cullArea. Other culling methods might be better suited for a large number static objects; see [@pixi-essentials/cull]https://www.npmjs.com/package/@pixi-essentials/cull and [pixi-cull]https://www.npmjs.com/package/pixi-cull.
The [renderAdvanced]PIXI.Container#renderAdvanced method is internally used when when masking or filtering is applied on a container. This does, however, break batching and can affect performance when masking and filtering is applied extensively throughout the scene graph.
The renderer
Changes the position of an existing child in the display object container
The child DisplayObject instance for which you want to change the index number
The resulting index number for the child display object
Convenience function to set the position, scale, skew and pivot at once.
Optionalx: numberThe X position
Optionaly: numberThe Y position
OptionalscaleX: numberThe X scale value
OptionalscaleY: numberThe Y scale value
Optionalrotation: numberThe rotation
OptionalskewX: numberThe X skew value
OptionalskewY: numberThe Y skew value
OptionalpivotX: numberThe X pivot value
OptionalpivotY: numberThe Y pivot value
Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.
Swaps the position of 2 Display Objects within this container.
First display object to swap
Second display object to swap
Calculates the global position of the display object.
The world origin to calculate from.
Optionalpoint: PA Point object in which to store the value, optional (otherwise will create a new Point).
OptionalskipUpdate: booleanShould we skip the update transform.
Calculates the local position of the display object relative to another point.
The world origin to calculate from.
Optionalfrom: DisplayObjectThe DisplayObject to calculate the global position from.
Optionalpoint: PA Point object in which to store the value, optional (otherwise will create a new Point).
OptionalskipUpdate: booleanShould we skip the update transform
Renders text and updates it when needed. This should only be called if the BitmapFont is regenerated.
Updates the transform on all children of this container for rendering.
StaticmixinMixes all enumerable properties and methods from a source object to DisplayObject.
The source of properties and methods to mix in.
A BitmapText object will create a line or multiple lines of text using bitmap font.
The primary advantage of this class over Text is that all of your textures are pre-generated and loading, meaning that rendering is fast, and changing text has no performance implications.
Supporting character sets other than latin, such as CJK languages, may be impractical due to the number of characters.
To split a line you can use '\n', '\r' or '\r\n' in your string.
PixiJS can auto-generate fonts on-the-fly using BitmapFont or use fnt files provided by: http://www.angelcode.com/products/bmfont/ for Windows or http://www.bmglyph.com/ for Mac.
You can also use SDF, MSDF and MTSDF BitmapFonts for vector-like scaling appearance provided by: https://github.com/soimy/msdf-bmfont-xml for SDF and MSDF fnt files or https://github.com/Chlumsky/msdf-atlas-gen for SDF, MSDF and MTSDF json files
A BitmapText can only be created when the font is loaded.
Example
Memberof
PIXI