Texture that material uses to render.
Optionaloptions: IMeshMaterialOptionsAdditional options
Optionalalpha?: numberOptionalpluginName?: stringOptionalprogram?: ProgramOptionaltint?: ColorSourceOptionaluniforms?: Dict<unknown>true if shader can be batch with the renderer's batch system.
Renderer plugin for batching.
Program that the shader uses.
ReadonlyuvTextureMatrix instance for this Mesh, used to track Texture changes.
Shader uniform values, shortcut for uniformGroup.uniforms.
Gets called automatically by the Mesh. Intended to be overridden for custom PIXI.MeshMaterial objects.
StaticfromA short hand function to create a shader based of a vertex and fragment shader.
OptionalvertexSrc: stringThe source of the vertex shader.
OptionalfragmentSrc: stringThe source of the fragment shader.
Optionaluniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
Slightly opinionated default shader for PixiJS 2D objects.
Memberof
PIXI