Optionalalpha: numberAmount of alpha from 0 to 1, where 0 is transparent
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
If enabled is true the filter is applied, if false it will not.
ReadonlylegacyLegacy filters use position and uvs from attributes (set by filter system)
The samples override of the filter instance.
If set to null, the sample count of the current render target is used.
If true, the filter will not apply transform to the input texture. This is useful for filters that do not require transform, such as blur or color matrix filters.
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses.
The WebGL state the filter requires to render.
StaticdefaultDefault filter samples for any filter.
StaticdefaultDefault filter resolution for any filter.
StaticSOURCE_Used for caching shader IDs.
Shader uniform values, shortcut for uniformGroup.uniforms.
StaticdefaultThe default fragment shader source
StaticdefaultThe default vertex shader source
Applies the filter
The renderer to retrieve the filter from
The input render target.
The target to output to.
OptionalclearMode: CLEAR_MODESShould the output be cleared before rendering to it.
Optional_currentState: FilterStateIt's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution
StaticfromA short hand function to create a shader based of a vertex and fragment shader.
OptionalvertexSrc: stringThe source of the vertex shader.
OptionalfragmentSrc: stringThe source of the fragment shader.
Optionaluniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
Simplest filter - applies alpha.
Use this instead of Container's alpha property to avoid visual layering of individual elements. AlphaFilter applies alpha evenly across the entire display object and any opaque elements it contains. If elements are not opaque, they will blend with each other anyway.
Very handy if you want to use common features of all filters:
Assign a blendMode to this filter, blend all elements inside display object with background.
To use clipping in display coordinates, assign a filterArea to the same container that has this filter.
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