Optionalstrength: numberThe strength of the blur filter.
Optionalquality: numberThe quality of the blur filter.
Optionalresolution: numberThe resolution of the blur filter.
OptionalkernelSize: numberThe kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15.
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
If enabled is true the filter is applied, if false it will not.
ReadonlylegacyLegacy filters use position and uvs from attributes (set by filter system)
The samples override of the filter instance.
If set to null, the sample count of the current render target is used.
If true, the filter will not apply transform to the input texture. This is useful for filters that do not require transform, such as blur or color matrix filters.
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses.
The WebGL state the filter requires to render.
StaticdefaultDefault filter samples for any filter.
StaticdefaultDefault filter resolution for any filter.
StaticSOURCE_Used for caching shader IDs.
Shader uniform values, shortcut for uniformGroup.uniforms.
StaticdefaultThe default fragment shader source
StaticdefaultThe default vertex shader source
Applies the filter.
The manager.
The input target.
The output target.
How to clear
StaticfromA short hand function to create a shader based of a vertex and fragment shader.
OptionalvertexSrc: stringThe source of the vertex shader.
OptionalfragmentSrc: stringThe source of the fragment shader.
Optionaluniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
The BlurFilter applies a Gaussian blur to an object.
The strength of the blur can be set for the x-axis and y-axis separately.
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