The sprite used for the displacement map. (make sure its added to the scene!)
Optionalscale: numberThe scale of the displacement
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
If enabled is true the filter is applied, if false it will not.
ReadonlylegacyLegacy filters use position and uvs from attributes (set by filter system)
The samples override of the filter instance.
If set to null, the sample count of the current render target is used.
If true, the filter will not apply transform to the input texture. This is useful for filters that do not require transform, such as blur or color matrix filters.
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses.
The WebGL state the filter requires to render.
StaticdefaultDefault filter samples for any filter.
StaticdefaultDefault filter resolution for any filter.
StaticSOURCE_Used for caching shader IDs.
Shader uniform values, shortcut for uniformGroup.uniforms.
StaticdefaultThe default fragment shader source
StaticdefaultThe default vertex shader source
Applies the filter.
The manager.
The input target.
The output target.
clearMode.
StaticfromA short hand function to create a shader based of a vertex and fragment shader.
OptionalvertexSrc: stringThe source of the vertex shader.
OptionalfragmentSrc: stringThe source of the fragment shader.
Optionaluniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
You can use this filter to apply all manor of crazy warping effects. Currently the
rproperty of the texture is used to offset thexand thegproperty of the texture is used to offset they.The way it works is it uses the values of the displacement map to look up the correct pixels to output. This means it's not technically moving the original. Instead, it's starting at the output and asking "which pixel from the original goes here". For example, if a displacement map pixel has
red = 1and the filter scale is20, this filter will output the pixel approximately 20 pixels to the right of the original.Memberof
PIXI