@rendley/sdk - v1.14.0
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    Class AudioClip

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    addActionToQueue addClipMask addEffect addFilter applyVolume clearAllCustomData clone destroy discardProcessing extractMonoAudioData generateNewId getAllCustomData getAnimationPropertyValue getAudioSamples getBlendMode getCustomData getDuration getEffectById getEffects getEndTime getFilterById getFilters getId getInsideTransition getIsProcessing getLayerId getLeftBound getLeftTrim getMasks getMediaId getName getPerservePitch getPlaybackSpeed getRightBound getRightTrim getStartTime getSubtitlesId getSubtitlesOffset getTransitionInId getTransitionOutId getTrimmedDuration getType getVisible getVolume getVolumeFadeInCurve getVolumeFadeInDuration getVolumeFadeOutCurve getVolumeFadeOutDuration getWrapMode hasCustomData hasName hasSprite hitTest init isActive isMuted isReady moveBy onPause onPlay onRenderDone onRenderStart onResize postRender preload processNextQueue removeAllEffectsByEffectId removeClipMask removeEffect removeFilter removeSubtitles render resetAllAnimationProperties resetAnimationPropertyValue serialize setAllCustomData setAnimationPropertyValue setBlendMode setCustomData setInsideInTransition setInsideOutTransition setLayerId setLeftTrim setMuted setName setPerservePitch setPlaybackSpeed setRightTrim setStartTime setSubtitles setSubtitlesId setSubtitlesOffset setTransitionInId setTransitionOutId setVisible setVolume setVolumeFadeInCurve setVolumeFadeInDuration setVolumeFadeOutCurve setVolumeFadeOutDuration setWrapMode update updateMediaData updateVisibility deserialize

    Constructors

    Properties

    animationController: AnimationClass
    id: string
    sprite: Sprite
    state: ClipState
    style: ClipStyle

    Methods

    • Parameters

      • action: string
      • params: object = {}

      Returns void

    • Returns void

    • Parameters

      • startTime: number
      • endTime: number

      Returns Promise<null | Float32Array<ArrayBufferLike>>

      Use getAudioSamples instead, don't forget to enable them in the settings

    • Returns undefined | Map<string, unknown>

    • Parameters

      • property: string

      Returns string | number

    • Retrieves audio samples for a specified time range relative to the startTime from the associated media data.

      Parameters

      • startTime: number

        The start time in seconds relative to the startTime from which to extract audio samples.

      • Optionalduration: number

        The duration in seconds for which to extract audio samples.

      Returns null | Float32Array<ArrayBufferLike>[]

      An array of Float32Array representing the audio samples, or null if the media data is unavailable.

    • Parameters

      • key: string

      Returns unknown

    • Returns string

    • Returns undefined | string

    • Returns string

    • Returns boolean

    • Returns number

    • Returns undefined | string

    • Returns string

    • Returns number

    • Returns number

    • Returns number

    • Parameters

      • key: string

      Returns boolean

    • Returns boolean

    • Parameters

      • point: { cursorX: number; cursorY: number }
      • OptionalignoreVisibility: boolean

      Returns boolean

    • Parameters

      • layerId: string

      Returns Promise<void>

    • Parameters

      • currentTime: number

      Returns boolean

    • Returns boolean

    • Returns boolean

    • Parameters

      • amount: number

      Returns void

    • Parameters

      • currentTime: number

      Returns Promise<void>

    • Parameters

      • currentTime: number

      Returns Promise<void>

    • Parameters

      • canceled: boolean

      Returns Promise<void>

    • Parameters

      • width: number
      • height: number

      Returns Promise<void>

    • Parameters

      • currentTime: number

        The current time of the timeline

      Returns void

      This is called after all the clips have been rendered in the preview, useful if you want to change some other clip states after rendering

    • Parameters

      • currentTime: number

      Returns void

    • Returns void

    • Parameters

      • id: string

      Returns void

    • Parameters

      • id: string

      Returns void

    • Parameters

      • currentTime: number

      Returns void

    • Returns {
          animationController?: {
              animationDataIn?: {
                  amplification?: number;
                  inOutOfRange: OutOfRangeEnum;
                  name: string;
                  offset?: number;
                  outOutOfRange: OutOfRangeEnum;
                  propertyAnimations: {
                      inOutOfRange: OutOfRangeEnum;
                      keyframes: {
                          easing: EasingEnum;
                          relativeProperty?: string;
                          space: AnimationSpaceEnum;
                          time: number;
                          value: string | number;
                      }[];
                      outOutOfRange: OutOfRangeEnum;
                      property: string;
                  }[];
                  speed?: number;
              };
              animationDataLoop?: {
                  amplification?: number;
                  inOutOfRange: OutOfRangeEnum;
                  name: string;
                  offset?: number;
                  outOutOfRange: OutOfRangeEnum;
                  propertyAnimations: {
                      inOutOfRange: OutOfRangeEnum;
                      keyframes: {
                          easing: EasingEnum;
                          relativeProperty?: string;
                          space: AnimationSpaceEnum;
                          time: number;
                          value: string
                          | number;
                      }[];
                      outOutOfRange: OutOfRangeEnum;
                      property: string;
                  }[];
                  speed?: number;
              };
              animationDataOut?: {
                  amplification?: number;
                  inOutOfRange: OutOfRangeEnum;
                  name: string;
                  offset?: number;
                  outOutOfRange: OutOfRangeEnum;
                  propertyAnimations: {
                      inOutOfRange: OutOfRangeEnum;
                      keyframes: {
                          easing: EasingEnum;
                          relativeProperty?: string;
                          space: AnimationSpaceEnum;
                          time: number;
                          value: string
                          | number;
                      }[];
                      outOutOfRange: OutOfRangeEnum;
                      property: string;
                  }[];
                  speed?: number;
              };
              animationInDuration: number;
              animationLoopCount: number;
              animationOutDuration: number;
              loopSmoothing: number;
          };
          blendMode?: NORMAL
          | ADD
          | SCREEN
          | MULTIPLY;
          clipMasks?: { clipId: string; id: string; wrapMode: MaskWrapModeEnum }[];
          customData?: [string, unknown][];
          duration: number;
          effects: any[];
          filters: {
              clipId?: string;
              filterId: string;
              id: string;
              intensity: number;
              provider: string;
          }[];
          id: string;
          isVisible: boolean;
          leftTrim: number;
          mediaDataId: string;
          muted?: boolean;
          name?: string;
          perservePitch: boolean;
          playbackSpeed: number;
          rightTrim: number;
          startTime: number;
          style?: unknown;
          subtitlesId?: string;
          subtitlesOffset: number;
          text?: string;
          type: string;
          volume?: number;
          volumeFadeInCurve: FadeCurveEnum;
          volumeFadeInDuration: number;
          volumeFadeOutCurve: FadeCurveEnum;
          volumeFadeOutDuration: number;
          wrapMode?: CLAMP
          | REPEAT
          | PING_PONG
          | EMPTY;
      }

    • Parameters

      • data: Map<string, unknown>

      Returns void

    • Parameters

      • property: string
      • value: any

      Returns void

    • Parameters

      • key: string
      • value: unknown
      • overwrite: boolean = true

      Returns boolean

    • Parameters

      • insideTransition: boolean

      Returns void

    • Parameters

      • insideTransition: boolean

      Returns void

    • Parameters

      • layerId: string

      Returns void

    • Parameters

      • trim: number

      Returns void

    • Parameters

      • muted: boolean

      Returns void

    • Parameters

      • name: string

      Returns void

    • Parameters

      • perservePitch: boolean

      Returns void

    • Parameters

      • speed: number
      • perserveLeftBound: boolean = true
      • perserveTrimmedDuration: boolean = false

      Returns void

    • Parameters

      • trim: number

      Returns void

    • Parameters

      • startTime: number

      Returns void

    • Parameters

      • subtitlesId: string
      • offset: number = 0

      Returns void

    • Parameters

      • subtitlesId: string

      Returns void

    • Parameters

      • offset: number

      Returns void

    • Parameters

      • transitionId: null | string

      Returns void

    • Parameters

      • transitionId: null | string

      Returns void

    • Parameters

      • visible: boolean

      Returns void

    • Parameters

      • volume: number

      Returns void

    • Parameters

      • duration: number

      Returns void

    • Parameters

      • duration: number

      Returns void

    • Parameters

      • currentTime: number

      Returns void

    • Parameters

      • currentTime: number

      Returns void